Yesterday morning, I came downstairs and found that the kids . . .
. . . had discovered a creative use for our checkerboard. Inspired by our friend's Dungeons and Dragons grid map, they decided to plan out encounters with obstacles and adversaries positioned around the checkerboard, so they could tell how far things were from each other.
These short scenarios are a good way to practice playing without having to make up a big, involved quest. The little encounters also make it easier for Todd to play, using a character Daniel helped him create.
This afternoon, the kids invited me to join them for this encounter, where we were trying to get something valuable back from a goblin thief. We retrieved the item, only to be ambushed by two of his accomplices. After we defeated them, Joy noticed something shiny in a pond infested with quippers (which are a lot like piranhas). I told her that if she went after that treasure, she'd probably be toast--greedy toast.
Joy was sure she could get in and out of that pond without taking any damage at all, but she miscalculated something, and the quippers chomped her within an inch of her life. Fortunately, her friends hauled her out of the pond and revived her, then persuaded her to let the fishies keep their treasure. Her character's new nickname is GT (Greedy Toast).
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